This example is taken from my notes on Ghosts of Saltmarsh, The notes are assembled as I read through the material and convert the information into a table-ready usable format. Fisher. Cookies help us deliver our Services. Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign. https://www.worldanvil.com/w/GGM%20GoS, For world creation, heroes and more, join World Anvil. Campaign Prep: Ghosts of Saltmarsh The following is a look into what it looks like behind the scenes as I prep for running a campaign. Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign. And we’ll start with one of the ones gracing the alternate cover of Ghosts of Saltmarsh, lovingly designed by Hydro74. New comments cannot be posted and votes cannot be cast. For Ghosts of Saltmarsh, that would be accomplished with Salvage Operation and Isle of the Abbey, which span most of the level gap between Danger at Dunwater and The Final Enemy (there is no gap between The Sinister Secret of Saltmarsh and Danger at Dunwater). • This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Ghosts of Saltmarsh is the brand-new book for D&D. For more information please see our Privacy Policy. It’s meant to start at lvl 1 and work you up to lvl 11. it should say on the back of the cover "A Dungeons and Dragons adventure for characters of levels ____". (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) Make your own using Dungeon Fog, Our VTT of choice, the only platform we like to use for online roleplay, Fantasy Grounds. That's why I loved Ghosts of Saltmarsh, the new Dungeons & Dragons book released back in May. Players can journey through the entire story in a seafaring campaign leading characters from level one through level 12, while Dungeon Masters can pull sections to … Press J to jump to the feed. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. Stretching our DM Muscles The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master . Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. There are a few spoilers here, but Ghosts of Saltmarsh is a particularly creepy adventure book. Since she likes to “adorn” a ship with paintings and amulets of dubious effectivity and communication with her tends to be cryptic – she speaks Common well enough, but speaks in riddles and uses flowery descriptions for the simplest things – her time on a ship is often cut short when the crew gets too wary of their loony healer. This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Find all the Ghosts of Saltmarsh characters: ... Captain Victor Salt of the Saltmarsh, shortened to Salt. The second - Danger at Dunwater - is 4-6 players of level 3. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh.All books have been fully converted for the VTT and ready for your Roll20 game! The book contains seven updated versions of classic … Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. By using our Services or clicking I agree, you agree to our use of cookies. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… Ghosts of Saltmarsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … - Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. On a d6 Ghosts of Saltmarsh is a 6. I seem to be completely unable to find things on my own, The Ghosts of Saltmarsh consists of 7 adventures that take players from level 1 - 11, The first adventure - The Sinister Secret of Saltmarsh - is 4-6 players of level 1, The second - Danger at Dunwater - is 4-6 players of level 3, The third - Salvage Operation - is 4-6 players of level 4, The fourth - Isle of the Abbey - is 4-6 players of level 5, The fifth - The Final Enemy - is 4-6 players of level 7, The sixth - Tammeraut's Fate - is 4-6 players of level 9, The seventh (final) - The Styes - is 4-6 players of level 11, FYI - it tells you the level for each adventure in the first paragraph of each adventure (usually the last sentence) ;). Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to … Saltmarsh will be considered a Season 0 (season-agnostic) release, and is not tied to any particular DDAL storyline season. I have looked through the books, I have googled it, and I have looked it up on multiple D&D subreddits, and I just can't find out. 2. We use cookies to manage your cart as well as for us to improve your browsing experience. The fourth - Isle of the Abbey - is 4-6 players of level 5 3. The snows are gone, and Greg and Shelly finally return to the podcast studio! Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate. Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. D&D, Ghosts of Saltmarsh, Dungeons & Dragons, their respective logos, and Wizards of the Coast are property of Wizards of the Coast LLC. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. Great White Sharkman, Bosun for the vessel “The Second Chance” and lover of food from all around the world. Content Guide. I’ll be covering setting and adventure content only lightly. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. Indigo is a Sea Elf druid in love with sailing and ships. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. ©2019 Wizards. With Ghosts of Saltmarsh finally announced, Kate Welch joins the fun to talk through this seafaring adventure. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh.You can read all of these articles here: But first, Kate kicks off the new Random Character Generator segment, creating a random character using D&D … Similar to Tales from the Yawning Portal, Saltmarsh brings another seven adventures out of D&D’s past editions and updates them for 5th Edition. Save 15% by purchasing the D&D Short Adventure Bundle. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. << Back to Welcome to Saltmarsh. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Ghosts of Saltmarsh takes inspiration from a number of revamped, older TSR campaigns, including: The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy, and more! L’huna is the First Mate of the Second Chance, and never misses an opportunity for a joke, a beer and a good time. Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. Level 1 Human Fighter (Smuggler) A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. They range from levels 1-11. Like all the maps you see in the show? This supplement details the port town of Saltmarsh, the perfect starting point for a nautical campaign. Get your creative juices flowing by flipping though the fantastical locations offered for nautical adventure. Dungeons and Dragons Ghosts of Saltmarsh is available on Amazon.com for $28.37USD. Find maps, characters, and planning notes here! She keeps appearing on ships she has taken a shine to and barters her abilities as a healer and weather reader into board and lodging. 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